"It wasn't really making money, but we had spent a lot of time and effort at this point that there were a lot of people enjoying the games," said Andrew Gower in one of the book's many interviews. "It was exciting to see 2,000 or even 3,000 gamers playing the game simultaneously, and lots of players on the forums and enjoying RuneScape. I wanted to keep creating it. It was good fun, even if the project wasn't a success".
This is the reason we decided to let the free membership level keep it - they didn't want to turn off their players. As we've seen, it was a success, as its popularity only grew. However, the author of The First 20 Years explains, RuneScape didn't reach its heights without some mistakes at some point.
Even those of us who played the game regularly in the early 2000s could struggle with the first-ever release which is now referred to as RuneScape Classic. There was no way to defend yourself, even each other. The graphics were not basic. It was only able to hold about 1,200 players without the game crashing.
It's not allowed for games to make mistakes any longer. Titanfall 2 isn't getting the resources it needs to fix its online play on PC. Anthem was canceled at the midpoint of its major overhaul. Fable Legends was canceled before it could even fully launch. You either have to be Fortnite, or die trying.
The passion of a developer can seem irrelevant for a publisher, as well. Dragon Age 4 has been cancelled twice because of higher-up interference constantly dictating the game's direction. Metal Gear players are the ones who most definitely want single-player games, have received the game with co-op, Metal Gear Survive in the year 2018. And that's not even to be discussing all the companies Activision Blizzard wastes on constant Call of Duty development.
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